This was an exercise in photorealism.
Although I might not have quite succeeded I came pretty close to what I had in mind and learned a lot along the way.
The biggest challenge for me was to get the details right in the extreme closeup render while at the same time not losing anything of the realism when looking at the ladybug from further away.
To achieve this I used a mix of handpainted and procedurally generated textures.
Originally this project was planned as an short movie. But as so often I just couldn't find the neccessary time to complete the project.
Maybe somtimes in the future.