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Fabian D'Abundo
Fabian D'Abundo
3D Generalist
Freiburg, Germany

Skills

CompositingRenderingShading3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingTexturingArchitectural VisualizationUnityPBR TexturingPhysically Based RenderingTexture BakingUnreal EngineArnoldUE4

Software proficiency

3ds Max
3ds Max
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Mudbox
Mudbox
Blender
Blender
Arnold
Arnold
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Quixel Suite
Quixel Suite
Premiere
Premiere

Productions

  • Maxresdefault
    • Video Game
      TransOcean: The Shipping Company
    • Year
      2014
    • Role
      3D-Artist
    • Company
      Deck13

Experience

  • Project Manager at Inreal Technologies GmbH
    Karlsruhe, Germany
    October 2016 - Present

    Inreal creates interactive architectural virtualization of airports, offices and workplaces all around the world within the Unreal Engine 4.

    My tasks include everything from modeling, texturing and UV-unwrapping to setting up and creating the virtualization in Unreal.

    Our maintools are 3ds Max, Photoshop and UE4.

  • 3D Artist at Inreal Technologies GmbH
    Karlsruhe, Germany
    October 2015 - October 2016

    Inreal creates interactive architectural virtualization within the Unreal Engine 4.

    My tasks include everything from modeling, texturing and UV-unwrapping to setting up and creating the virtualization in Unreal.

    At Inreal we mainly use 3ds Max, Photoshop and UE4.

  • Freelance 3D Artist at Fabian D'Abundo (Freelance)
    Offenburg, Germany
    March 2016 - Present

    As freelancer I mainly work on animations and product visualizations.

  • 3D Artist Intern at Deck 13
    Hamburg, Germany
    March 2015 - August 2015

    Deck 13 is a german game company.

    My tasks included everything from modeling to writing scripts and shaders.

    Our maintools were Maya, Photoshop and the Unity game-engine.